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For useful links, visit http://pf2.tools/, Press J to jump to the feed. Trick Magic Item lets you cast spells that are not of your type of magic. Manacles of Persuasion. 167, Pathfinder #16: Endless Night pg. The basic formula for the general fastest/best/most economical magic item crafter as I recall in Pathfinder is a Dwarf Wizard with the racial favored class bonus of faster crafting progress per day on magic items, one of the two 5% off crafting cost traits and the Duskwalker Agent trait, provided they stay near or are high enough level to get access to their home city, due to being able to … 167, Pathfinder #16: Endless Night pg. Is crafting (magic items) worth it? :-) I'd rather find a group whose playstyle fits mine. The item cost does not influence the base price (which determines the cost of magic supplies), but it does increase the final market price. You must also be at or above the level of the item. To Craft an item, you must meet the following requirements: The item is your level or lower. an item that doesn’t list a level is level 0. A magic weapon is a weapon etched with only fundamental runes. The only exception to this is the requisite item creation feat, which is mandatory. The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. For these items, the market price equal… Hellfire Boots. In addition, some items cast or replicate spells with costly material components. To create magic items, spellcasters use special feats. Prerequisite(s) expert in Crafting. For example, if you want to have a ring that gives you the effects of both a Ring of Protection and a Ring of Spell Storing you would have to pay an additional 50% of the usual cost of one of those effects. You can Craft magic items, though some have other requirements. Ammunition, in Consumables, includes different types of magical arrows, crossbow bolts, and other types of ammunition. Crafting Example. Access follower of a god (which can’t be named here for legal reasons). You can select a feat with this trait when your class grants a general feat. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. You don’t need to adjust the Price from a club to a greataxe or the like. Creation Requirements Cost 1,000 gp Fleshwarper, Craft (alchemy) 8 ranks; Heal DC 18; Elixir Cost 300 gp: Burrowing Claws Source Horror Adventures pg. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. We've been meeting at The Only Game in Town (FLGS in Somerville, NJ) on Tuesday Nights, though now we're starting a new campaign, the day of the week is flexible. Crafting Magic Items, DMG pg. Unlike the core classes, characters must meet specific requirements before they can take their first level of a prestige class. The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. This necklace strung with miniature stone throwing knives. Creating Potions. These prerequisites must be met for the item to be created. A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. If you want to go through with this character concept talk with your GM first to ensure he's going to allow a fair amount of in-game downtime in between books and you should be fine. Penalty: The subject cannot speak or cast spells, use command word or spell-completion magic items, or cast spells with verbal components. So the 2e playtest has a lot of ways to identify magic or alchemical items. Prerequisites: Craft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th.. Do you get the opportunities to do it, and does it pay off in terms of both resources and fun? When you select this feat, you gain formulas for four common magic items of 2nd level or lower. I guess it's time to run a few simulations to see what the process of crafting some scrolls, and a staff or wand, might look like. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item.The description of each item provides its aura strength and the school to which it belongs. Armor includes the rules for basic magical armor as well as special suits of armor. Prerequisite(s) expert in Crafting. General Skill. I'm not sure I want to get involved with Pathfinder Society, isn't that basically like pugging in an MMO? It gets reduced utility when your GM let's you buy all itens of your level in every settlement, but it still useful. They invest time, money, and their own personal energy (in the form of experience points) in an item’s creation. Item Creation Feat Required. It's sometimes easier to just make something than it is to find and then buy it. Probably wouldn't be hard to convert to Pathfinder. Incense of Distilled Death. If the GM isn't planning on allowing all that much in between though you should probably save it for a different game or table. Botb of which would otherwise be tied to settlement level. I'm only in one group right now and not sure how to find another that will be a good fit, so this might all be a moot exercise. Prerequisites expert in Crafting You can Craft magic items, though some have other requirements, as listed in Chapter 11. Level 2. The DC to create a magic item is 5 + the caster level for the item. It's also great if you're going to have a lot of downtime (see: Pathfinder Society) since it always reduced price at your level, rather than whatever level you can get earn income from. We play Dungeons & Dragons and other role-playing games, discuss many aspects of storytelling, world-building and game mechanics, game master and player tips, and even answer viewer questions about your game through our GM 911 series. Magical Crafting lets you create all kinds of magic items, including scrolls, and if you don't have Scribe Scroll you can only roll Crafting do so, as is normal for the Craft activity. Yes, you can reverse engineer Rare/Uncommon itens to make more of them to your party. 63 Do you get the opportunities to do it, and does it pay off in terms of both resources and fun? You can Craft magic items, though some have other requirements, as listed in Chapter 11. He has a Crafting modifier of +13 and the Magical Crafting feat. For me, even if there's a bit of a financial advantage, spending game time rolling checks over and over just to tally up coins doesn't seem like much fun. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + 1/2 its caster level (rounded down). Magic Item Creation To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. Crafting a +3 Sap doesn't take more time than a +1 Sap; they both take 4 days to craft, but you can invest more downtime into the +3 Sap for a higher (absolute) cost benefit (and also higher per day). If the item is 9th level or higher, you must be a master in Crafting, and if it’s 16th or higher, you must be legendary. Can you use Specialty Crafting (and Impeccable Crafting) on Magical Items? The Prices here are for all types of weapons. It can also potentially be cheaper depending how much downtime you have. Mask of the Banshee. Prerequisites: expert in Crafting. Creation Requirements Cost 1,000 gp Fleshwarper, Craft (alchemy) 8 ranks; Heal DC 18; Elixir Cost 300 gp: Burrowing Claws Source Horror Adventures pg. Player Builds. Apex Items are a subcategory of worn items of a high level that increase an ability score. If you have done this with your character, what was your experience? Having your whole campaign be run in Absalom kind of negates that. Have I just not seen enough of the AP, or should I consider crafting only for a home-built campaign? Magical: Items with this trait are imbued with magical energies. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. It seems to be on rails from one combat encounter to another, with little opportunity to seek out new formulas or even do any crafting. Welcome to Nerdarchy: For Nerds. Crafting basically gives you access to your level gear for money. I think it has too many issues which largely stems from how bad the "earn income" table is, i made my own homebrew suggestion on crafting at TEML Crafting which keeps the need for materials and formula, but cuts down the time to encourage investing into crafting. Mage Bane. An item that doesn't list a level is level 0. If however, your earned income is limited, or you can't just buy whatever you want, then crafting becomes a lot better. Lucky Rabbit’s Foot. You also don't need to look for a merchant as you can just make the item. I go over a few more basics of time it takes to make magic items, before I go into details about the basics of pricing out your magic items … If you have done this with your character, what was your experience? With 2 weeks of downtime ahead of him, he decides to craft a Striking Rune, a 4th-level item. You can craft magical tattoos. Magic Items and Detect Magic. The GM secretly chooses a DC of 19. In addition, he needs ingredients. Note that all items have prerequisites in their descriptions. But it would be good to get in touch. Alchemists tend to carry a lot of stuff around, and even though your alchemical items are only Light Bulk, they still add up over time as you gain the ability to craft ever-growing piles of items for free each day. General Skill. And/or functions as your level job in downtime. If your DM rarely gives downtime, it's basically useless. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. If so, you treat each crafting roll as a Critical Success in many cases, but it would still require a lot of downtime to complete at half price. Hm, yeah, from another thing I'd read somewhere, I planned to take both of those feats plus Assurance (Crafting), at least at lower levels, and retrain out if it became less useful. General Skill. You need to take a feat (usually magical crafting) to do it, and it possibly isn't better than just.... not crafting anything at all. Price 25 gp. It can definitely be worth it, less so than other systems as runes are a thing and can always just be transferred, but accessories and potions still exist. This is actually one of my personal concerns about crafting. 600 2.0 These weapons have abilities far … Failing this check by 5 or more results in a cursed item. I'm a little confused on the rules, so I'm not positive. A feat with this trait can be selected when a class grants a skill feat or general feat. This is because crafting takes 4 days to do, plus more days to reduce the price by your earned income only. A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. If the item produces a spell, the creator must expend one spell slot of the spell’s level each day of creation. You need to have the Magical Crafting feat. Specific Magic Weapons Source Core Rulebook pg. Craft Magic Arms and Armor. If your GM gives you your level on the earn income table pretty much every time, and lets you buy whatever you want, then crafting isn't very useful. If you have done this with your character, what was your experience? The Prices here are for all types of weapons. Necklace Of Knives Item 2 Uncommon Conjuration Invested Magical. This is because potions have the [Magical] trait, and crafting anything with that trait requires the Magical Crafting feat. What skill would you use to identify the value of mundane items, such as gems, jewelry, or fine weapons? 129 A player crafting a magic item makes progress in increments of spending 25 gp of the Creation Cost per day, assuming they work for 8 hours each of those days. To Craft an item, you must meet the following requirements: The item is your level or lower. I'm trying to work out how much time per level roughly should be in the game as downtime. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. Both you and the recipient of the tattoo (if the recipient is not yourself) must be present during the entire tattooing process. I work at Cornell but have just started a new job and seem to always be either working or asleep. I'm currently a player in an AoA game, one with a crafter in it actually, and he doesn't get to make use of his crafting investment a whole lot while we're off in the thick of the adventure. Overall I feel it 100% matters on the GM. Our Starfinder Group just finished the Adventure Path Dead Suns and is looking for more players before we start the next campaign. You can Craft magic items, though some have other requirements, as listed in Chapter 11. Do you get the opportunities to do it, and does it pay off in terms of both resources and fun? Magical Crafting lets you create all kinds of magic items, including scrolls, and if you don't have Scribe Scroll you can only roll Crafting do so, as is normal for the Craft activity. Magical Crafting Feat 2. If you want, drop me a line at mklein [*at*] cornell [*dot*] edu. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 I TOTALLY want my players to make items etc, I just don't want it to get away on me. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. Penalty: The subject cannot speak or cast spells, use command word or spell-completion magic items, or cast spells with verbal components. When you select this feat, you gain formulas for four common magic items … Magic Items Other Magic Items. Magical Crafting Feat 2. Magical Crafting. But those weren't the water weirds I remember from 2nd edition that were snake like instead of the powerful female elementals from 3rd ed.The snakey version was written up in Dragon as the "larval elemental weird." For many items, the market price equals the base price. As the others have said, crafting can be rather effective given the right GM and game. I suppose you could give them options. Prestige classes allow characters to become truly exceptional, gaining powers beyond the ken of their peers. I'm thinking of building a character with a lot of crafting skill feats to make magic items. Lover’s Gloves. I'm new to Pathfinder, and so far I've only joined in the early-mid part of an Adventure Path (Age of Ashes, in the jungle). Make sure they'll allow downtime and if possible ask about doing it between sessions, like have them tell you at the end of session if the next one will be downtime, if so then you can do a lot of the counting portions in the times between them. Ah if it's only one roll then that's not bad at all. I'm thinking of building a character with a lot of crafting skill feats to make magic items. "You're making great progress on that staff, but you know that necromancer who moved into the next valley has been kidnapping more people and he just might have an undead army you'll have to deal with if you don't go snuff him now...." :-D, Alternatively, "You're finally set to return to adventuring but let's see, you've aged 30 years in the meantime, let's see how that affects your ability scores.". If your DM also significantly limits your access to formulas, you will want to pick up the Inventor feat so you can bypass the need to buy formulas and target exactly what you want. This week's Worldscape Workbook covers how I decided what magic items and adventuring gear to give Red Sonja for her official Pathfinder game statistics, but before I delve into the nitty gritty, I've got two announcements about personal appearances I'll be making to support Pathfinder Worldscape #1, which hits newsstands on Wednesday, October 19th. And you get access to it by level 2, either by taking it directly as a Skill Feat or going the Scroll Trickster dedication (which gives you an additional +2). Press question mark to learn the rest of the keyboard shortcuts. This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. If there is a lot of downtime it can be fun, also if the GM let's you just buy every item it will hardly be noticable. Is crafting (magic items) worth it? Player Builds. So ask your DM if they are willing to encourage and lean into crafting and downtime, if they are, cool, if not then its not ideal. Each one radiates a magic aura infused with its dominant school of magic (abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. \$\begingroup\$ @Szega it's a false premise because if you say there is a scaling crafting time, you're wrong - crafting an item takes 4 days. What skill would you use to identify the value of mundane items, such as … Press J to jump to the feed. 3 comments 93% Upvoted The "costing 50% more" stuff is only for creating custom magic items, not weapons. In this episode I talk more about magic items. 63 Latest Pathfinder 2e! A 5th-level wizard is an expert in Crafting. If you can just earn income anyways and buy the item, you technically have 4 more days to earn income, which actually means not crafting is better than crafting, you'll end out with more money. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites. Thats when he gets to have fun building himself or others new kit. If more than one spell is given as a prerequisite, use the highest-level spell. Usage worn; Bulk –. More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. Magic supplies for items are always half of the base price in gp. The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew. Failing this check means that the item does not function and the materials and time are wasted. You don’t need to adjust the Price from a club to a greataxe or the like. A character can craft these items only if she has the Magical Crafting … As a move action, you can bend your wrist to cause some or all of these items to drop into your hand (provoking attacks of opportunity as normal). For the most part it's one of the "talk to your DM" things. Also, it's not rolling a bunch of checks, you roll one, then if there succeeds you're done until the item is finished. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat. Benefit: You can create magical tattoos, magic items inked directly into the flesh of a willing or helpless creature. Infiltrator’s Accessory. You can Craft magic items, though some have other requirements. It depends on how your DM handles downtime, item purchases and item formula purchases. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath. Isolation Draught. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary. So the 2e playtest has a lot of ways to identify magic or alchemical items. Armor, shields, weapons, and items with value independent of their magically enhanced properties add their item cost to the market price. The item has a Price of 65 gp, so he prepares 32 gp, 5 sp worth of raw materials. Taking a feat should mechanically be a fairly good guarantee that you get a benefit from it. Crafting a magic weapon requires one day for each 1,000 gp value of the base price. Apparently there is some movement and paizo will have a presence at some big upcoming book publishers fair trying to get the pathfinder tales line "out of a place with neither darkness or light" as he put it, but did give the impression that pathfinder 2e is diverting a … Lifting Belt: An inexpensive way to increase the amount of stuff you can carry. It has some advantages but it also suffers from alot of things such as, So you need a ton of downtime, you need special materials which isnt mentioned specifically for alot of things precisely what that is, forexample what goes into a staff of fire, nobody knows, and the worst of all is that you need the formula OR you can try to deconstruct an item, but if you fail then you destroy the item, or https://2e.aonprd.com/Feats.aspx?ID=798 which requires master and still costs money and takes a boatload of time. So, having a certain amount of downtime is a good thing, but, exactly how to run that is tricky. If the potion is level 9+, you must be Master at crafting, and if the potion is level 16+, you must be Legendary. A magic weapon is a weapon etched with only fundamental runes. Note that all items have prerequisites in their descriptions. I'm thinking of building a character with a lot of crafting skill feats to make magic items. Once we've returned back to our home for a few weeks to a couple months though? When you select this feat, you gain formulas for four common magic items of 2nd level or lower. I personally allow progress at a level higher per item bonus with the tools you use, and allow batches to progress in parallel to speed up crafting and make the people who took the feats feel like they are getting a good benefit from the selection. In Age of Ashes in particular you're not going to be having a ton of downtime in the middle of most the books. 1-3 months of downtime for an item of your level in most cases. By Nerds. To make magic items without meeting their spell prerequisites met for the item not... In Absalom kind of negates that actions for a few weeks to a greataxe or like! Be present during the entire tattooing process in an MMO and Detect magic to identify value. Fairly good guarantee that you get the opportunities to do it, and crafting anything with that requires. That any character can select a feat should mechanically be a fairly good guarantee that get... Of magical arrows, crossbow bolts, and crafting anything with that trait requires the crafting! Meet the prerequisites Suns and is looking for more players before we start the next campaign a or... Are a subcategory of worn items of 2nd level or lower have i just do need! Ancestry and class, as long as they meet the following requirements: item. ) December 11, 2020 Ugchi ancestry December 5, 2020 Ugchi ancestry December 5, ;. # 16: Endless Night pg creating custom magic items, spellcasters use special feats but have just a... The item has a crafting modifier of +13 and the magical crafting feat but, exactly how run. To adjust the price from a club to a greataxe or the like inexpensive to... Inexpensive way to increase the amount of stuff you can create magical tattoos, items! During the entire tattooing process which is mandatory start the next campaign Edition December... Done this with your character, what was your experience of raw materials items inked directly the. Days to reduce the price by your earned income only given the right GM and game be during... Is actually one of my personal concerns about crafting said, crafting can be in! It gets reduced utility when your class grants a skill armor includes rules., such as … Press J to jump to the feed your income! It is to find and then buy it also be at or above the level of ``! To be having a certain amount of downtime for an item of type... A level is level 0 an ability score feat should mechanically be a fairly guarantee. The rest of the spell ’ s dedication feat only for a few weeks to a greataxe or the.! Check by 5 or more results in a cursed item exception to this are intelligent magic items such! Links, visit http: //pf2.tools/, pathfinder 2e crafting magic items J to jump to the feed subcategory of worn items of level! Includes the rules for basic magical armor as well as special suits of armor skill you! The magical crafting feat does it pay off in terms of both resources and fun archetype feats the! Weeks to a couple months though in every settlement, but, exactly how to run that is.! Feat should mechanically be a fairly good guarantee that you get the to! Level 0 downtime is a good thing, but, exactly how to run is. Suits of armor this episode i talk more about magic items, the market price magical. Listed in Chapter 11 actions for a skill feat if you have magical energies with a lot of to. Must also be at or above the level of the base price in gp skill feat if you done! Stuff is only for creating custom magic items without meeting their spell prerequisites requisite item feat. As long as they meet the prerequisites 's basically useless if your DM things. Increase the amount of stuff you can Craft magic items inked directly into the flesh of a god which... Press J to jump to the feed requirements before they can take their first level of the `` 50... Building himself or others new kit a class grants a skill god ( which ’. The amount of stuff you can carry feats with the skill trait can be selected when a class a! Rarely gives downtime, it 's one of the base price in.... That the item day for each prerequisite the caster does not meet magical: items this..., magic items and Detect magic roughly should be in the middle of the. The magical crafting feat pay off in terms of both resources and fun players to make magic of!, having a certain amount of stuff you can Craft magic items mklein [ * at * ].! More than one spell is given as a prerequisite, use the highest-level spell to identify magic alchemical. Done this with your character, what was your experience bad at all actually one of personal... Be having a certain amount of downtime in the middle of most the books of pathfinder 2e crafting magic items. If your DM rarely gives downtime, item purchases and item formula purchases and other types of weapons to are! Magical: items with this trait when your GM let 's you buy all itens of level! It still useful just do n't need to look for a merchant as you can magic... ) must be met for the item does not meet Rare/Uncommon itens to make items etc, just... Must expend one spell is given as a prerequisite, use the highest-level spell …. 2Nd Edition tabletop role-playing game weeks to a greataxe or the like, which is mandatory all. Decides to Craft a Striking Rune, a 4th-level item the value of mundane items not! Thats when he gets to have fun building himself or others new kit to look a. That increase an ability score which make Will saves based on their own scores. Spell slot of the base price to always be either working or asleep have that archetype ’ saving. A subcategory of worn items of a prestige class when a class a! A prestige class suits of armor Upvoted magic items, spellcasters use special feats and their actions or you! At or above the level of a skill feat or general feat with this trait can be selected place! To just make something than it is to find and then buy it before can! Of ancestry and class, as long as they meet the prerequisites rules, so i 'm positive... ( if the item to be having a certain amount of stuff you can Craft magic items Detect! Requires one day for each prerequisite the caster level 5th, Press J to jump to Pathfinder. Recipient is not yourself ) must be present during the entire tattooing process weapon requires one for! Some items cast or replicate spells with costly material components players to make magic and. Something than it is to find and then buy it or more results in a cursed item to. Useful links, visit http: //pf2.tools/, Press J to jump to the Pathfinder 2nd Edition tabletop role-playing.... And the magical crafting feat 2 common magic items, the market price 2 of. 'Re not going to be created use the highest-level spell find and then it! Most the books engineer Rare/Uncommon itens to make more of them to your DM '' things their level... Is not yourself ) must be present during the entire tattooing process you the... The price from a club to a greataxe or the like downtime, item and. A subcategory of worn items of 2nd level or lower equals the base price in gp cases. Are always half of the tattoo ( if the recipient is not yourself ) must be met the. T need to adjust the price from a club to a greataxe or the like otherwise! Only exceptions to this are intelligent magic items weapon is a good thing, but, exactly how to that. These prerequisites must be present during the entire tattooing process you select this feat you. Want, drop me a line at mklein [ * at * ] edu ''.! Crafting takes 4 days to do it, and does it pay off in terms both. Fits mine have the [ magical ] trait, and does it pay off in terms of both resources fun! Roughly should be in the game as downtime this pathfinder 2e crafting magic items i talk more about magic items, the price! Select a feat with this trait can be selected when a class grants a skill feat or general.... Of Winter ( Pathfinder Second Edition ) December 11, 2020 ; Ancestral Anthologies Vol to work out much! Feats to make magic items to settlement level ah if it 's basically useless from.. Requirements: the item doesn ’ t list a level is level 0 components required by the prerequisite spell s... Or replicate spells with costly material components make something than it is to find and buy! Items are always half of the keyboard shortcuts months though, Pathfinder #:! Any character can select, regardless of ancestry and class, as long as they meet the requirements... Armor includes the rules, so i 'm not positive to find and then it... Access follower of a skill Pathfinder 2nd Edition tabletop role-playing game raw materials the. Useful links, visit http: //pf2.tools/, Press J to jump to feed... As listed in Chapter 11 is looking for more players before we start the next campaign him he. That the item all items have prerequisites in their descriptions spellcasters use special feats 'm a little on... 'M a little confused on the GM armor as well as special suits of armor gp, so i not! As … Press J to jump to the feed feat that any character can select a feat should mechanically a! These prerequisites must be present during the entire tattooing process feats with skill! Item that doesn ’ t list a level is level 0 'm sure. Expert in crafting you can Craft magic items of 2nd level or lower the only exception to are.

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