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Close. Watch Queue Queue Guide. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. 7 comments. 66% Upvoted. After continuing on, you'll come across the second campsite with the Duel Code greatsword. Both of those enemies are immune to most attacks and can be harmed only with some spells and Ring of the Lucii. In Chapter 15, the player can do the Menace Beneath Lucis sidequests after completing the following optional dungeons: Costlemark Tower, Crestholm Channels, Balouve Mines and Daurell Caverns.At Meldacio Hunter HQ Ezma Auburnbrie will provide the Sealbreaker's Key to open the sealed doors, including the one in Keycatrich Trench. This monster is very similar to the one that you find at entrance to Insomnia in Chapter 14, except it's stronger and has more health! Polearms will help you take on Shieldshears, but it's best to use whatever weapons you're comfortable with against them as the DPS isn't too different depending on what you use. Bring a lot of ethers and other MP restoring items into this dungeon as you'll have to use a good deal of magic to get through. Additionally, try to acquire at least some of the legendary weapons. You'll eventually come across the first of two campsites and you'll find a Moogle Charm. The entrance is well hidden and you can easily cut yourself off from reaching it. Exploit their slow movement speed to the fullest and try to counter all of their attacks. There's a ladder that is seemingly unreachable. 14. Note - the number in the table is not the order in which the item is found in the dungeon. Capable of poisoning the target (causing Poison effect). For Final Fantasy XV on the PlayStation 4, a GameFAQs message board topic titled "A menace beneath daurell". It takes about 170 to 190 MP to kill them with the Death spell. One long-ranged attack has it fire the spikes on its back so that they rapidly spin around him and chop you up. When you get the chance, use the Death spell with the ring to kill them one by one if you so wish. Kill them and take the path to the left. A Menace Sleeps in Daurell: Attacks pierce defense: Coeurl: 71: Strong Whiskers: Duscae: A Menace Sleeps in Daurell: Uses Sudden Death: Voretooth: 72: Sharp Bristles: Leide: A Menace Sleeps in Balouve: Uses Poison: Killer Wasp: 76: Sharp Scythe: Leide Cleigne: A Menace Sleeps in Balouve A Menace Sleeps in Crestholm A Menace Sleeps in Steyliff: The other is a series of lasers that can cut anyone in their path, so watch out for those! Instead, you can use Prompto's ability, Gravispheare, to pull enemies together and use one of the area-of-effect spells (check the element first - you don't want to heal your foes). You'll even come across another of the Oracle Ascension Coins along the way. Entering this secret dungeon is a bit trickier than most of them. FF XV. Sidequests are optional quests in Final Fantasy XV. 1. Archived. The following is IGN's guide to the secret dungeon in Daurell as well as the corresponding side quest A Menace Sleeps in Daurell in Final Fantasy Enemy's attacks are capable of completely ignoring the target's defense, allowing those huge crabs to one-shot almost anyone. You will have to most trouble with Custards and Dolces. How do you get to A Menace Sleeps in Daurell? Developed by Square-Enix. Archived. Next Menace Beneath Lucis A Menace Sleeps in Costlemark Prev Menace Beneath Lucis A Menace Sleeps in Steyliff The penultimate dungeon, at least when looking at the order in the quest log. Golden Hourglass (50%), Ether (25%), Hi-Potion (25%), Hi-Elixir (50%), Ether (25%), Hi-Potion (25%), Lavender Oil (50%), Ether (25%), Hi-Potion (25%), Mega Phoenix (50%), Ether (25%), Elixir (25%). It has powerful sweeping attack and a lot of health, but is weak to swords and lightning. Vulnerable to Shields, Machinery, Fire and Light, resistant to Ice. This Final Fantasy 15 Dungeon Guide - Daurell Caverns focuses on the Daurell Caverns and provides information on monsters, rewards, boss battles and other useful tidbits. Read on for more information … This maneuver is required if you want to reach the secret doors leading to the high-level Menace Sleeps in Daurell dungeon. The following is IGN's guide to the side quest A Menace Sleeps in Balouve and its corresponding secret dungeon in Final Fantasy The best way to take them down is with spells and the Ring of Lucis. HELP. This thread is archived. I found the resolution to the " A Menace sleeps in Daurell" issue, if anyone is stuck. All weapons are super effective on them. This site is not associated with and/or endorsed by the Square-Enix / Eidos or Square-Enix. A menace sleeps in Daurell (stuck) The ladder to get to the sealed door is stuck up. The entrance is well hidden and you can easily cut yourself off from reaching it. Numbers are only there to make the table easier to read. Vulnerable to Polearms, Firearms and Ice, resistant to Fire and Light. Use the call enemies whistle outside of the dungeons and the iron giant will spawn again. Sort by. The enemy is similar to the one you've met during chapter 10, as well as in Dreadful Legend quest (one of the quest associated with legendary weapons). They are like Tonberry but with more health and with a sweeping attack rather than just a stab. Do not defeat all at once. save hide report. Final Fantasy XV features many higher level dungeons but fortunately for the budding explorer, there's a few on the lower level spectrum too. I found that if you kill the iron giant first, you can warp to the platform and stay on it and use a gun or other distance weapon to kill the rest of the enemies. Sister species of the nagarani, native to Daurell Caverns. Vulnerable to Fire, Ice and Light, immune to all other types of weapons (aside from Ring of the Lucii), absorbs Lightning. The fourth Menace dungeon, in which the difficulty skyrockets, mainly because of several extremely dangerous enemies. Final Fantasy XV Game Guide by gamepressure.com. Much like the other secret dungeons, this one is mostly linear with a few deviations as you go along. Next Menace Beneath Lucis A Menace Sleeps in the Grotto Prev Menace Beneath Lucis General information and how to unlock them The first (in the quest log) Menace … What is known is that they were created by a king of Lucis and an Oracle in a time daemons had emerged in Lucis. Continue on until you reach the next multi-exit room and take the centre path. Completing sidequests yields achievements and trophies, the best one being Weaving a Tapestry after 80 completed quests. Next Menace Beneath Lucis A Menace Sleeps in Crestholm Prev Menace Beneath Lucis A Menace Sleeps in Balouve The sixth Menace dungeon in the game and a real test of your mental strength. 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